Friday, October 24, 2014

Lion Rampant Retinue(s)

As I mentioned in the Previous Post I’ve been a little distracted by the new Lion Rampant rules from Osprey Publishing.

I’ve spent the better part of the last week’s hobby time organized, planning, re-basing, and repainting a bunch of figures to put together some sort of Retinue so we can try these rules out. A number of the figures I’m using are some of the oldest figures I have that still have their original paint on them (I have a few older figures – but I’ve mostly stripped and repainted them in recent years…)! They were the retinue of Baron Philippe du Lapin – one of the first miniature armies I put together (and the last of the Warhammer armies I put together). The force was mostly made up of old Wargames Foundry (Hundred Years War, Barons war – mail ordered from England in the pre-internet days) and Citadel Historical miniatures (War of the Roses) – with a few gen-u-ine Games Workshop Bretonians, as they became available. Other figures have worked their way into this force – some Front Rank Figures War of the Roses Billmen and some Axemen of some sort from Old Glory… There’s even a few I modeled and cast myself (see if you can spot them!).

Most of them were re-based a number of years back to form part of a generic medieval human DBA/HOTT army. As it was never a complete army and I have plenty of other armies I could use for Humans in HOTT (all the Dark Ages
 DBA armies
) I figured I could make better use of these as the core of a couple of Retinues for Lion Rampant.

Here’s what I’ve put together so far…

(Remember: click on the pictures for a bigger version):

The entire Retinue so far. This reprents about 42 points worth of troops – Retinues are generally to be built around 24 – so I have almost enough for two full forces… unfortunately these have mostly been painted all the same colour (as they were to be one force originally).

I’m hoping over the weekend we can find some way to split them up and get them on the table to try out the rules – I do have more stuff I can paint up to make a second complete retinue (in different colours!) if (when!) we really get into this!

Foot Men-at-Arms – The hard hitting core of the foot element of this retinue - 6 points

The chap up front with the Bunny Rampants on the shirld is one of the oldest figures I own – one that I repainted a few years back – after scraping of layers of old acrylics and older Testors paints. I think it may have been made by a company called Heritage…? He was used for many D&D characters over the years. The four immediately behind him are Wargames Foundry (with original 23 year old paint – for the most part – I touched one up a bit this week and the others could do with a little love), and the woman in the back was, I think, an old Citadel Miniature (ebay purchase a few years back – stripped off paint from previous owner and repainted).

Expert Foot Serjeants – Regular Serkeants have spears and shields – as these guys have two-handed-choppy-choppy weapons they get classified as “Expert” – 6 points

Recently painted additions that I got in a trade a few years back and never got around to doing much with. They were also earmarked for use in a DBA/HOTT army, but as I never got to painting them, they didn’t need to be re-based. The figures are from Front Rank Figures

MORE Expert Foot Serjeants – 6 points

A mix of Hundred Years War Billmen and other Medieval two-handed sword and axemen from Wargames Foundry. I’ve had them for 23 years – mostly in original paint – though a few have been touched up over the years.

Mounted Serjeants with Crossbow upgrade – 4 points

Old Citadel Historical War or the Roses figures – these were likely part of my earlier Empire Army (and were originally painted with purple and green colours). Some I repainted earlier, some I re-based and re-painted this week).

Crossbowmen – 4 pints

More of the Wargames Foundry I’ve had for 23 years. Mostly original colours – though a few were recently touched up or entirely re-painted.

Archer Unit #1 –  4 points

A mix of Wargames Foundry (Hundred Years War, Barons war) and gen-u-ine Games Workshop - it’s hard to tell which are which – they were both sculpted by the perrys and I think, at one point, some of the same figures were available from both the foundry and GW…

Archer Unit #2 – 4 points

As above…

Bidowers – light skirmishing scouts and woodsmen -  2 points

More of the 23 year old Wargames Foundry. Original paint jobs – these were part of a unit of scouts. Bidowers seem to have pretty much the same function…

STILL MORE Expert Foot Serjeants – 6 points

These are the Old Glory figures. I’m not entirely sure what range they came from. I got them in a trade a few years back, painted and based them for HOTT, and re-based them this week. This will be the core of my new opposing force retinue… Those dastardly black-hearted souls from a across the river that are constantly raiding and harrying the lands of Baron du Lapin…

Without even BUYING any new figures I should also be able to put together (by painting up figures I already have kicking around) another retinue to oppose good ol’ Baron Philippe. I should have enough to build

2x Mounted Men-at-Arms – some Old Glory Crusader-types – I think… (one of these will join this force and include the good Baron) @ 6 points
1x Expert Foot Serjeants – more of the Front Rank Figures billmen. – 6 points
1x Crossbow (with Pavises upgrade) – a batch of old Citadel War of the Roses figures a friend passed on to me – 6 points
1x Bow – Spare Old Glory Welsh Archers I have kicking around – 4 points

I also have a bunch of Old glory Medieval Irish Spear and Axe men I should sort out and make into units (probably two more)…? Could be another 8-12 points…?

The kids also have a bunch of Hät plastic 28mm Almoravids and Andalusians that I picked up for them to make DBA/HOTT armies, but I have a feeling they’d rather paint them up individually and use them for something more like this…

In Other News…

I finally finished up the Graphic Novel Book Shelf… I had hoped I’d be able to get all my comics on this unit and have space left over for the inevitable books I will acquire in the future. Alas… I have gathered up all the books from the previous shelves and boxes and stacks about the house and spent a good chunk of time organizing them all onto this shelf only to find the shelf almost full and I still have these boxes on the floor to get on there somewhere!?!?

Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully a game report featuring these forces! 

Tuesday, October 21, 2014

Great War Gun and Medieval Foot

A couple of productive evenings have led to a few more items rolling off the workbench this week…

(Remember: click on the pictures for a bigger version):

Another entry (and possibly my last) for the Lead Adventure Forum Great War Painting Club - as it seems to be wrapping up (it may actually be all over by Xmas!)

The gun and crew are from Wargames Foundry.

They will be joining my Fourth Canadian Division’s artillery (not that the artillery will likely ever be put on the table…).

I have been trying to keep my painting and gaming thematically related to the history I’ve been reading about with the kids. We’ve finally gotten to the Greeks so I’ve been wanting to get back to painting hoplites (and I have painted a few!) and palying some games with those (perhaps even bust out Of Gods and Mortals) but I recently picked up Lion Rampant and have been somewhat distracted by it.  I’ve planning and trying to organize a few forces to try it out. This has required painting up a few things and rebasing a bunch more – mostly old Citadel historicals and Wargames Foundry figures I bought about 25 years ago that were in some of my original Warhammer armies – I later rebased them for DBA/HOTT thinking I’d put together some generic medieval/fantasy human armies… but I got to thinking I’ll probably not get to that any time soon so I’ve re-re-based them individually so they can be used for skirmishy gaming with A Song of Blades and Heroes (or Song of Arthur and Merlin?) and Lion Rampant.

I should probably just set it aside for now and know we’ll get to it next summer/fall when we get to medieval times in the reading… In the meantime here are a few figures I painted up to finish a unit of “Foot Serjeants”…

These lads are (I think) from Front Rank Figures War of the Roses line (I got them in a trade a few years back).

And here they are with the rest of their unit (that I painted previously).

I have a half dozen other units I should have ready shortly to try out a game – more on that shortly.

Coming soon on Tim’s Miniature Wargaming Blog:

A few more Medieval types THEN (hopefully) I’ll get back to the Hoplites (and Amazons and Greek Gods and mythical beasties!)

Monday, October 20, 2014

Greek Warriors, Roman Auxiliaries

Just a few items rolling off the workbench this week. I’ve been busy with other projects… I'm back to the ancients at least - though I've been a little distracted this past weekend with other miniature possibilities - more on that shortly.

(Remember: click on the pictures for a bigger version):

Two Greek warriors from Black Tree Design.

Four Roman Auxiliaries also from Black Tree Design.

Speaking of other projects… some of them involved painting…

These are some new bookshelves I built upstairs for my graphic novel collection (I am a bit of a comic geek…). I have to build some bookshelves for the kids next (which won’t be quite as big as these) and after that I’ll be building another set in the basement war room for all my military history books (they’ll be even BIGGER than these!!)

(I have a few books…)

Coming soon on Tim’s Miniature Wargaming Blog:

I am just finishing up the basing on a Great War Gun team I’ve been trying to finish up for the Lead Adventure Forum Great War Painting Club. Hopefully have those up in the next day or so… 

Sunday, October 12, 2014

Another Odd Assortment

I just can’t seem to get focused on any one project and go with it. Here’s what I’ve managed to finish up over the last few weeks…

(Remember: click on the pictures for a bigger version):

Our  first Mutants and Death Ray Guns game got me briefly motivated to paint up a few old Grenadier post-apocalyptic figures…

I need more “survivors” that AREN’T armed with guns!

I also finished reading Fear and Faith and started reading Kooky Teenage Monster Hunters which briefly motivated me to finish up this Hasslefree Miniatures knock off of Willow.

(I haven’t finished reading Kooky Teenage Monster Hunters as I was distracted by the arrival of Ted Rall’s new book…)

I am thinking I would like to run a few horror games for Halloween.

On that spooky Halloween theme… a Reaper Bones cheap and easy bat swarm.

More Reaper Bones – FIRE!

A few Black Tree Design Ancient Greeks (because that’s what the kids and I are reading about in our survey of world history… Hopefully there will be more of these over the next two months or so…).

Battle Honors Great War British infantryman because… y’know… 100th anniversary and all that.... (and the Lead Adventure Great War Painting Club

Brigade Games Great War Indian Infantryman. Ditto.

Great War Miniatures Great War French cavalry officer.

I have at least been getting in some boardgaming lately – a LOT of boardgaming!

WE finished up reading about ancient Mesopotamia for the time being with a chapeter on NebuchadnezzarII and the hanging gardens he built for his Persian wife Amytis, so we busted out Hanging Gardens.

I also read Shadow Over Innsmouth with the kids – so we busted out Innsmouth Escape - which I’ve had for a few years but was waiting for the stars to be right to play…. (I asked Amanda and the kids to do their best Deep One impression for the photo – Amanda kind of really nailed the Innsmouth look there… almost worries me a little…).

I also recently picked up Cthuhu: Hastur La Vista Baby. The game is set in Kingsport, so I’m trying to think of which Lovecraft tales were set there that I could read with the kids before we crack this one… Any ideas?

Coming soon on Tim’s Miniature Wargaming Blog:

Ugh… who knows… at the rate I’m painitng it will be a couple weeks before I post any freshly painted figures… perhaps there will be a game report in the meantime. 

Sunday, October 5, 2014

Mutants and Death Ray Guns – First Game

Those of you that have been following along lately will no doubt be aware that I am pretty darned excited about Ganesha Games products – and been on a bit of a spree acquiring them! In August I picked up Mutants and Death Ray Guns - mostly because I discovered I could actually order a hard copy through so I thought I’d try that… Also, though I’m not particularly excited about post-apocalyptic settings, a number of the games I know (especially younger ones my kids might play with) are all about the dystopian/post-apocalyptic settings, I thought it might be a way to get them playing. I finally got around to reading the rules this last week and they look like a lot of fun (especially as a campaign) so I ran a game for Amanda and the kids last night.

I also finished up a new game board – one that doesn’t have fixed terrain, but rather can make use of all the older terrain bits I have in boxes under the game table.

You “roll up” a team in this game – though there is a point system if you want to point-buy your warband. I was a little concerned about the rolling up of teams – as I thought it might be difficult to find appropriate figures, but I was keen to try so I had the kids roll up some teams but reserved the right to veto anything they rolled that I simply could not provide a figure for – as it turned out there was nothing totally bizarre that came up (oh, maybe someone rolled “two-heads” and I had them re-roll that one…?)


We played the Artifact Hunt scenario. On the game board there were six searchable locations. A model had to spend two actions to search a location and then rolled a d6 – on a 6 they found and artifact (yay!) but on a one they found MUTANT TERMITES (that tleport nder the skin and eat their way to the brain/CPU and eventually destroy the figure! Yowza!)

Dangerous Weather/Terrain: None


Tha Boyz

From left to right; George, Jacques, Jake, Harold-55, Mr. Simian

Jake – Human – Leader
Q 2+, C 2, Leader, Difficult Target, 1x Frenzy Drug, 1x Radiation Antidote, 2x Food

Mr. Simian – Mutant Gorilla - Champion
Q 4+, C 4, Dim-witted, +2 Climbing, Telepathy, 4x Food, (Can Use Hand Weapons!)

George – Mutant Human
Q4+, C 3, Danger Sense, Telekinetic Push, Slippery

Harold-55 – Android
Q 4+, C 3, Artificial (Power Cells), Hand to Hand Specialist, Frag Grenade

Jacques – Mutant Human
Q 4+, C 3, Poison, Clinging, Gunsmith, Sonic Grenade

The Grrrlz

From left to right; Zelda, Clair, Susan, Bob, Anna

Susan – Human – Leader
Q 2+, C 2, Leader, Power Hand Weapon, 8 Energy Cells

Bob – Mutant Dog – Champion
Q 4+, C 4, Long Move, Superior Senses, Tailslap, Dim-witted, 3x Food

Anna – Mutant Human
Q 4+, C 3, Poison, Hand to Hand Specialist

Zelda – Android
Q 4+, C 3, Artificial (Food), forester, Pistol (1 clip), Frag Grenade

Clair – Mutant Human
Q 4+, C 3, Phobia (Humans), Stealth, Plasma Grenade


Amanda played with The Girl - taking control of Anna and Zelda. I just ran the game - playing the Game master/Referee/Look-Up-The-Rules-Guy. 

(Remember: click on the pictures for a bigger version)

Everyone all set up on my new gameboard (some of that terrain could do with a bit of “sprucing up”) the six searchable locations are marked with glass beads.

Tha Boyz ready to rumble!

The Grrrlz rush forward to the first location and Bob the Dog digs up… nothing.

Jake leads the way through the ruins.

Jake searches the first location that they come across and finds…. MUTANT TERMITES?! GAH!! So now he has to pass a Q roll on a single die at the beginning of every turn OR DIE (because the termites have reached his brain or vital organs… and he’s -1 C because it is excruciatingly painful – he could be saved with a dose of Stim Drug… but NO ONE has any! Luckily he’s Q 2+ so he’s not likely to die right away… maybe they can find some Stim drugs if they search a few more locations…

On the Grrls next turn Bob the dog Dug up an assault rifle! Zelda moved to another searchable location but didn’t have enough actions to search it, so she fired at Jacques, but missed.

Jake took his dose of FRENZY drug – to negate the -1 C and lead his lads out of the way of the shooting enemy android and towards the next closest searchable location.

Clair took the Assault rifle from Bob the dog and tried to figure out how it worked and managed to NOT shoot herself in the head or wreck the weapon in the process… but onlyjust barely. Zelda, having scared off the rival band of survivors quickly searched the rubble she was sitting on and found… MORE TERMITES!? No Stim drug will save her – she is, essentially, DOOMED.

They got there and jake searched it… but only four MORE mutant Termites. Not really sure if this would cause jake to be -2 C and have to pass TWO Q rolls at the beginning of each turn…? We went with it not doing so…

There being only one location left and it getting well past bed time for the kids… the two teams decided to face off to end the scenario – perhaps if the Boyz WON they could find a dose of Stim Drug as an Advance and save Jake!

Zelda failed a Q roll and the Termites reached her CPU or some other vital mechanism and she shut down for good…

Meanwhile, Anna faced off against Harold-55

Bob the Dog searched the last location and found… nothing…

The only chance remaining to gain any new supplies would be to win the battle…

Susan Joined the melee and Knocked down Harold-55.

Harold-55 got back up on his turn, but got his ass knocked right back down!

At this point Mr. Simian joined in and used his Telepathing powers to attack Susan – which sent her into a COMA! (At this point the Grrrlz SHOULD have tested morale… but we kind of forgot in all the excitement…)

George charged in with his axe against young clair, but she swept his legs and took him down. While he was still down, she took him right out of the action with a swift blow to his head. Jacques also charged in and exchanged blows with Anna.

Harold-55 got up and, with the aid of Jacques, knocked down Anna.

Recognizing the danger in the pint-sized mutant, Mr. Simian also put Clair into a coma. At that point the Grrlz had lost more than half of her band so they did a morale test. Anna failed – being knocked down in contact with enemies she begged for mercy , but all her pleas got her was a kick in the face which knocked her out. Bob the dog also fled one move and at that point The Girl decided it was time to call it a game.

In the post game The boyz looted the bodies of their opponents and collected a plasma grenade, a frag grenade, a pistol, an assault rifle, a power hand weapon, and 8 energy cells. For their advance The Boy thought he’d try for extra equipment – hoping to get a dose of Stim that could save Jake. He DID actually roll a dose of one drug and a food point, but when he rolled for the drug he got Genetic Booster… so Jake died a horribly painful death as the Mutant Termites slowly ate him from within…. Checkign on the status of George, the boy rolled two successes and so George would be available for the next game but -1 on Q rolls.

We weren’t sure what was supposed to happen with models in a coma from a telepathic attack – in the rules is says if their side wins they are assumed to recover between battles… I decided to treat them as anyone else taken out of action in a battle and The Girl rolled for survival for them. Susan fully recovered and would be back in action for the next battle – less her powered hand weapon and bag of energy cells…. Anna and Clair both rolled two successes and so would be able to return to action – but with a -1 to Q… bob the dog survived intact. Unfortunately Bob only had three food points in his stash; so one model would be going hungry next game.

Strangely, no one tried to use their grenades during the game…?

Everyone thought it was pretty fun. Though I tried to convince them that we should try and continue a short campaign (and maybe Amanda and I could make up bands of survivors for ourselves) The Boy didn’t seem interested in carrying on with THIS particular warband… I wasn’t really sure why. Later he said he’d be more interested in building warbands based on points… I can see the reasoning behind that – it certainly could be easier (and possibly funner?) to pick out cool some cool models with a distinct theme behind them and build them based on points – rather than being at the mercy of the dice and trying to find figures to fit whatever has been rolled up. But I also really like the idea of just rolling stuff up.

The tricky bit in the game is that I could see characters quickly switching up weapons as some are broken or lost and others are found, looted or otherwise gained and trying to find figures that match (to keep things all WYSIWYG) – while being somewhat consistent in the look of the character – could be challenging…

We will definitely be playing this again... at some point…

Coming soon on Tim’s Miniature Wargaming Blog:

I’m not really sure what’s coming up soon. I haven’t been doing a lot of painting and I’m not really sure where we’re going game-wise.

I would like to get some sort of skirmish campaign going for the fall – but I’m not really sure what that might be – could be song of Song of Blades and Heroes/Song of Deeds and Glory, as I had originally planned, or now there’s the possibly of running a Mutants and Death Ray Guns campaign.

I’m also hoping to still run a Song of Shadows and Dust in the new year!

I was also thinking I should read Fear and Faith and Kooky Teenage Monster Hunters (which I picked up from Saber’s Edge a month or so ago) so I could run a big game on Halloween!

I would like to get back to painting, but have been having trouble carving out time to do so. The next couple weeks seem like they will be insanely busy – cleaning up the yard before it snows, making Halloween costumes, building a bunch of bookshelves… Perhaps I’ll find some time to do more painting in November!? The Girl has a pack of Female Zombie Survivors she’s excited to get working on to use as a Mutants and Death Ray Guns warband… 

Saturday, October 4, 2014

September Game-A-Day Challenge

In September I set out two "challenges" for myself. One was to Draw More - a page a day in my sketch book. The other was to Play More Games With the Kids - at least one every day for the month.

The Sketchbook Challenge went pretty good. I think there were two days that I actually didn't draw at all... and a few days where my daily drawing was scribbled out just before going to bed at midnight... or sometimes just past midnight (but I reasoned it was still the previous day SOMEWHERE in Canada!?) There were other days where I was far more productive so I did far more then 30 pages worth of doodling. Overall, I'd call it a success. Now to keep it going for the rest of the year...

The Game-a-Day Challenge went ever better. We DID play at least one game each day - though on a few days it was a quick game of For Sale (which takes 10-15 minutes to play) before the kids went to bed. But Other days we played lots more - averaging just over 2 games per day in September. Here's what we played:

For Sale x10
Montgolfiere x7
Song of Blades and Heroes x6
King of Tokyo x5
The Hanging Gardens x4
Crocodile Pool Party x3
Habitat x3
Quicksand x3
Smash Up x3
Ra x2
Small World x2
Ark x1
Cave Troll x1
Drakon (third edition) x1
Give Me the Brain! x1
Gouda! Gouda! x1
The Hobbit: The Defeat of Smaug x1
Ice Cream x1
Lord of the Fries x1
Munchkin Conan x1
Munchkin Cthulhu x1
Scrabble x1
Star Munchkin x1
Starbase Jeff x1
UR x1
Tale of Blades and Heroes x1

Of those The Hanging Gardens, Crocodile Pool Party, Habitat, Quicksand, and Ra none of us had played before. I also haven't played Starbase Jeff or Give Me the Brain! in over 10 years (and the kids had never played either).

I don't know if we're going to continue playing a game EVERY day for the rest of the year - but hopefully it's got us back in the habit of busting out board and card games and playing them. If I do set one game related challenge for the rest of the year it would be to play at least one new game every week. That wouldn't actually require BUYING any new games - I went on a bit of a spree five or six years ago when a distributor was going out of business and blowing out board and card games on ebay for $5-$10 each (original retail values ranging from $20 - $60) I bought a LOT of games - mostly with historical or scientific themes that I thought I might work into what the kids are studying...

Actually so far in October we've only played one game of Smash Up (with our new "Awesome Level 9000" expansion) and a game of Small World (with our new "Be Not Afraid" expansion)... (our Friendly Local Game Store - Dragon's Den Games and Hobbies - is celebrating its 20th anniversary this week with a 20% off sale... so we went out and got ourselves a few expansions for a few games we have -and played over the last month!)

Tonight I think we're going to try out Mutants and Death Ray Guns. Stay tuned for the game report...  

Saturday, September 27, 2014

Dwarves Vs. Orcs

Rick came over on Saturday evening and we played one final round in our September Song of Blades and Heroes campaign. I think we’re going to call it quits on this campaign and perhaps start a new one some time in October.


The Dwarves were attacking. The Orcs decided to defend in the swampy marsh area.

The scenario was “Take the Land”. Victory points were only scored for being in possession of objectives and the game ended when one side was wiped out or one side controlled all three objectives.


Gurk’s Explorers (The Boy’s New Orc Warband)

Gurk – Orc Warcheif
Quality 3+, Combat 4, 100 points, 1 xp
Leader, Tough

Augurt – Ogre
Quality 4+, Combat 4, 50 points, 1 xp
Big, Long Move

Orc Warrior #1
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #2
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #3
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #4
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #5
Quality 4+, Combat 3, 23 points, 1 xp

Goblin Warrior #1
Quality 4+, Combat 2, 15 points, 1 xp

Goblin Warrior #2
Quality 4+, Combat 2, 15 points, 1 xp

295 points
34 gold

Curly’s Crusaders (Rick’s Warband)

Curly – Dwaf Commander
Quality 2+, Combat 4, 95 Points, 1 xp
Leader, Fearless

Dwarf Warrior #1
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #2
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #3
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #4
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #5
Quality 3+, Combat 4, 34 Points, 1 xp

265 points
21 gold


(Remember: click on the pictures for a bigger version)

All set up to go – Rick’s Dwarves on the left, The Boy’s Orcs on the right. The Objectives were the outhouse, the campfire and the little tree in the centre of the woods.

On turn one the Orcs rushed ahead and seized the outhouse (I guess a few of them REALLY had to go) – others however were having trouble remembering how to tie their shoes and had to have the boss come over and remind them…

On the Dwarves first turn they all surged forward and seized the campfire! Huzzah!

On the Orcs second turn the boy started off with the orc that had rolled the  turn-over last turn… and rolled another turn-over… Having ascertained that he did, in fact not NEED to tie his shoes BECAUSE HE WASN’T WEARING ANY he promptly further held up the tribe by pointing out an odd looking cloud in the sky that he was pretty sure was looking at him funny prompting a vigorous debate amongst the orcs as to whether a cloud could, in fact, look at you at all…

At least they scored a victory point…

The Dwarves collected a victory point as well and the rest of the warband surged ahead towards the Orcs.

The Orcs apparently continued their debate about clouds or perhaps whether, if they had no shoes, was it necessary to tie their toes together…? (another turn-over was rolled for their first activation)

They did, however score another victory point for holding the out house.

As the Dwarves charged into view the debates quickly ended and the Orcs shambled forward to set up a defensive line… well… SOME of them…

On the Dwarves fourth turn they charged into combat, cutting down an Orc and driving another back.

At the beginning of Turn Five, the orcs got one of their goblins into contact with a second objective – which, starting with the next turn, would start netting them TWO victory points per turn… for what it was worth…? Also one of the Orcs holding the outhouse stepped away to take up the position in the line where one of his Orc brothers fell.

That was about it… someone rolled a turn-over…

The Dwarves surged forward and cut down two more Orcs!

I don’t have enough casualty markers to show where they ALL fell… just the two that died this particular turn.

Curly himself also decided to get in on the action this turn, charging in against Gurk and

At the beginning of Turn Six things started looking up for the Orcs. “Looking up”, in this case, is sort of a relative term meaning “didn’t suck as much…”

The Orcs did score TWO victory points – though I have yet to figure out how that was ever supposed to help them… Gurk charged back into combat with Curly and Knocked him down! The Ogre finally activated and charged into combat with a dwarf…

… caving his head in with his gigantic club.

The Orc and goblin that had been sitting at the table edge from the beginning of the game finally got moving and charged a Dwarf!

Things looked even BETTER at the beginning of the Dwarfs next turn when Curly got up and attacked Gurk again – and got knocked back down on his ass! (so he would start the ORcs next turn down and be at the mercy of Gurk!)

Things started to slip after that...

First the Dwarves knocked down the Ogre…

Then at the beginning of Turn Seven The Boy activated Gurk… and rolled a four and two ones!? So… at least Gurk would get a chance to crush the downed Curly before the turn ended abruptly… The had equal combat scores, but Gurk got +2 because Curly was knocked down and all Gurk had to do was beat Curly’s score to take him out…

Rick rolled a five…

The boy rolled a two… nope… can’t even kill a downed opponent…

The Dwarves finished up Turn Seven by taking out the Ogre and scoring a Gruesome Kill on a goblin – triggering a few morale checks… a few fled, none of the objectives still had guys in contact… so The Boy conceded the game and all the remaining Orcs fled.

I had thought, upon reading the scenario, that it might be interesting – there was no scoring victory points for taking out enemy – only holding the objectives… but as there was no time limit and it was only ended by one side being wiped out (or the odd possibility of one side controlling all three objectives) it still came down to a slugfest with the victor being the on that vanquished all his enemies… I think it would be hard to win this on victory points alone…

In the post game it was found that the Ogre and two of the orcs died, while one orc was moderately wounded and would suffer a reduction in quality for the next game (had there been a next game), and the other injured Orc would fully recover before the next encounter. The Orcs collected 20 gold – enough to hire a new Ogre, but that would leave them down two Orcs and a Goblin – though those that remained were slowly gaining some experience!?

The Dwarf injured by the Ogre was found to be well and truly dead. The Dwarves collected 40 gold and wandered through a Haunted Wood in their exploration phase…

Coming soon on Tim’s Miniature Wargaming Blog:

I’m not sure… I haven’t been really painting much…. Not sure if I’m going to continue this campaign… or start a new one… or what…

We shall see what we shall see.