Monday, November 23, 2015

More 40K Imperial Guard

Over the weekend I finished up another Jungle Fighter squad of Imperial Guardsmen.

(All of the figures pictured in this post are from Games Workshop. They are © and ™ Games Workshop and painted all by myself and posted here entirely without their permission.)

(Remember: click on the pictures for a bigger version):

Jungle Fighter Squad.

I had hoped to get in a game over the weekend against The Boys Orks, but that didn’t happen… Perhaps this afternoon... or tomorrow...? 

I have one more squad to finish up now, plus a couple odd extra guys to fill out some Special Weapon teams, two Heavy Bolters and crew to finish a Heavy Weapons Squad and a Sentinel Walker. So close…

Of course then there’s the Tallarn… and the Cadians… some tanks…

Coming soon on Tim’s Miniature Wargaming Blog:

The Valhallans or a game report of these guys in action! 

Friday, November 20, 2015

40K Imperial Guard Valhallan Test Figure

A week or so ago I bought a squad (less one) of 40K Imperial Guard Valhallans off ebay. I thought it would be fun to have a small unit of them – for an encounter in some Sci-fi RPG/skirmish scenario (Only War? Rogue Trader!?) – where they are a ridiculously small detachment at a distant outpost at the ass-end of space….

They arrived just in time for the first dusting of snow here in Saskatoon.

I painted up one sample figure to test the camouflage pattern. I had done a couple small samples on a piece of paper. Normally with this sort of camouflage I have at least three different colours in there, but here I kind of felt “less is more”.

I’m pretty happy with the way this chap turned out. I’ll do up the rest shortly - after I finish the squad of Jungle Fighters I’m currently working on, but probably before I finish the last squad of them…

My daughter, who is nine, has also been working on some 40K stuff lately - Eldar! So far she has finished these - a Farseer and an Avatar of Khaine. I was pretty impressed with these so I asked if I could post them here to share with you all. I'll admit I helped a bit with the assembly of them and a little bit with the painting of the Avatar's legs as we were trying to figure out how to get that molten-on-the-inside look, but she took over from there and the rest is all her work. 

I am NOT looking forward to doing battle against the Eldar... 

Coming soon on Tim’s Miniature Wargaming Blog:

Imperial Guard Jungle Fighters…

(not calling them Catachans anymore as mine will be from a different world…more on that soon…) 

Perhaps we'll see The Girl's Howling Banshees and Wraithblades when she finishes them up. 

Tuesday, November 17, 2015

More 40K Guardsmen

Here are a few more 40K Catachan Imperial Guard...

(All of the figures pictured in this post are from Games Workshop. They are © and ™ Games Workshop and painted by myself and posted here entirely without their permission.)

(Remember: click on the pictures for a bigger version):

Lascanon and crew!

A few more squaddies to finish out a section of infantry.

A not-so-in-focus pic of an ancient Rogue Trader era 40K figure I recently stripped of its previous paint job to repaint as a “Veteran” guardsman.

Another not-so-in-focus pic (I’m going to go ahead and pretend that the camouflage was so good that the camera couldn’t differentiate it from the background…) of an Imperial Guard Sniper – this one will be part of a platoon command team.

Coming soon on Tim’s Miniature Wargaming Blog:

More of these Imperial Guardsmen likely. I have two more infantry squads to finish up with a few extras figures for a couple Special Weapons teams, two Heavy Bolter teams to finish up a Heavy Weapons team, and possibly a Sentinel Walker… and that should be it… for now…

Then perhaps some 18th century Rangers and possibly some Song of Drums and Tomahawks.

Friday, November 13, 2015

Imperial Guardsmen and Last of the English Civil War Horse

Well not the LAST last… I do still have one more batch of mounted to finish up at some point, but likely the last I’ll be finishing up for now. Interests are shifting and when that happens it becomes excruciatingly painful to stay focused on stuff I’m no longer interested in – no matter how much “sense” it makes to finish up the last few bits. It was hard enough to finish these – and I was only able to do so because they were half done. The others will have to wait until I catch the ECW bug again.

In addition to the three elements of Horse I have another 10 elements (80 figures) of Pike, 8 elements (48 figures) shot, and a gun and crew of four… I do have a few more Scottish horse inbound – which I may get to painting when they arrive (because new and shiny stuff is always fun to paint).

I have a feeling I’ll be moving onto the Seven Years War for a spell as we are reaching that area of history in the books I’m reading with the kids. So expect some colourful men with muskets in the not too distant future.

I was also inspired by Millsy’s Mad Mega-post of the Astra Militarum’s Military Might and dug out a few of my own Catachan figures to finish up.

(Remember: click on the pictures for a bigger version):

English Civil War Horse – figures from Old Glory.

These are a few old Cobalt 1 figures I picked up from Black Hat Miniatures a while back. I thought they might work for player characters in a Rogue Trader game.

These are some really old GW Imperial guard (well… some of them may have been “pirates”…?) that I thought I’d use as “veterans” in my Imperial Guard companies.

Here, with some previously painted figures of similar vintage, is a complete veteran squad. Dang, I was sure I had ten of them for a full squad…. I must have missed someone!?

I can just imagine the Lascannon gunner tellin’ stories “You young pups have it easy, back in the day we didn’t haul our lascanons around on wheeled carriages – or grav sleds like those sissy Eldar – no sir! We humped them around and fired them from the hip like the badass muthas that we were!”

Proxy Catachan type… not sure where he cam from? I want to say Kryomek…? But I don’t know for sure…

Some more assorted Catachan types… all Games Workshop figures.

For the Catachan-type imperial guard  I have a company command, one complete platoon (Platoon HQ plus three squads), a couple special weapon teams (snipers, demolitions), an second (understrength) “proxy” (I-Kor Void figures) platoon (Platoon HQ plus two squads), a veteran section (above), a Sentinel walker, and two Abhuman squads (Ogryn and Ratling). I think pictures of most of them are posted on my 28mm Sci-Fi Gallery. Still to do is a third complete (Platoon HQ plus three squads), a couple more figures to make another special weapons team (probably plasma and melta guns – for up close and personal tank destruction!) and possibly another Sentinel walker…? Which isn’t much, in the grand scheme of things, so I’m feeling like I should just finish those up! Not sure if it’s a viable force in 40K… but it’s what I have collected up, so… just have to make due.

Coming soon on Tim’s Miniature Wargaming Blog:

I’ll likely shift focus and start painting some Seven Years War stuff and very likely some more 40K stuff! 

Monday, November 9, 2015

New Song of Blades and Heroes Campaign - sort of...

This past weekend I started off a new A Song of Blades and Heroes campaign. Large parts are borrowed from Song of Deeds and Glory (character development, injuries and survival, etc.), but I’ve added a bit more of an area control element with options to use as a more abstract area control game or with a map. I don’t completely have the rules completely hammered out, but when I do I’ll probably post them here. The first bit of Saturday evening was just going over what I had so far with the players that showed up. As I didn’t have  a map prepared yet we went with the more abstract area control element to begin with.

To save some time most of us decided to use warbands we’d created a month ago for the new fall campaign and I decided, instead of doing a bunch of erasing on our campaign sheet to start them as they originally were, we would just use them “as is” with the losses taken and experience gained as I think each warband had only played one game.


The Girl’s Kobolds fought Rick’s Adventurers over a shrine/temple site.


The rolled the Take The Land Scenario – victory points were awarded for holding each of three objectives for a turn (which were pretty much ignored) or whoever defeated their foe (either from eliminating them from the table or forcing them to surrender) or if either group held all three objectives at the end of a turn.


The Clan of the Broken Mug (The Girl’s Kobold warband)
Territories: Village, Pasture

Yimoyik – Koblold Leader – 1XP
Q 3+, C 2, 44 points
Short Move, Leader

Shlugak – Koblold Shaman  – 1XP
Q 4+, C 2, 33 points
Short Move, Magic-User

Koblold Chosen Archer – 1XP
Q 4+, C 2, 26 points
Short Move, Gregarious, Shooter (Medium), Good Shot

14x Koblold Warriors – 1XP each
Q 4+, C 2, @15 points
Short Move, Gregarious

Jackson’s Jedi (Rick’s Band of adventurers)
Territories: Village, Wood

General Jackson – Human Infantry Leader
Q 3+, C 4, 70 points

The Boot – Human Warrior
Q 3+, C 3, 30 points

Boromir – Human Warrior
Q 3+, C 3, 30 points

Virgil – Human Elite Archer
Q 3+, C 3, 50 points
Shooter (long), Unerring Aim

Legolas – Elite Elf ARcher
Q 2+, C 3, 70 points
Shooter (long), Unerring Aim, Good Shot

Curly - Dwarf Warrior
Q 3+, C 4, 34 points
Short Move

Stormy – Halfling Veteran
Q 4+, C 3, 18 points
Short Move


(Remember: click on the pictures for a bigger version)

Rick and The Girl set up and get started.

The Girl’s Kobolds swarm the mountain pass!

After a marathon like dash one of the girls Kobold’s snuck past Rick’s adventurer’s to grab the third objective location (which the adventurer’s had failed to post a guard on!?) winning her the game!?

I totally didn’t see that one coming… Koblods FTW!

It did not come without a cost, however. A Koblod chosen archer and a Kobold Warrior died in the engagement and another was injured (but will recover by next game!).

Tha Adventurer’s only casualty, Virgil – the Elite Human Archer, died of his wounds as well!

The Clan of the Broken Mug gained a Temple/Shrine site and collected 15 gold from the existing village and pasture. Not really enough to replace her losses…

Jackson’s Jedi slunk back to their village and only collected 15 gold as well…


In the second game – played concurrently with Rick and The Girl’s – Dave’s goblin horde four The Boy’s new Bugbear warband over The Vale of Horses a broad pasture with a herd of wild horses… I think both warbands were thinking they would be mighty tasty!


They rolled Burn Them Out scenario – Dave’s Goblin’s were defending a new barn they’d erected for the horses of the vale when The Boy’s Bugbears came along wanting to burn it down and scatter the Goblins to claim the Vale of Horses for themselves!


The Dark Mantle - Dave's Goblins
Territories: Village, Wood

Jorlund – Dark Elf Leader – 1XP
Q 2+, C 3, 88 points
EVIL! Heavy Armour, Leader

Loos – Goblin Standard Bearer – 1XP
Q 4+, C 2, 15 points
Standard Bearer

5x Goblin Warriors (Nogg, Crad, Truj, Shos, Brez) – 1XP each
Q 4+, C 2, 15 points

5x Goblin Light Infantry (Orch, Lesh, Pinn, Dorg, Crod) – 1XP each
Q 4+, C 1, 8 points

4x Goblin Archers (Nich, Onjj, Plug, Drin) – 1XP each
Q 4+, C 2, 21 points
Shooter (Medium)

Clan Break Skull - The Boy's Bugbears 
Territories: Village, Wood

Nasdreg XIV – bugbear Leader
Q 4+, C 4, 65 Points
Slow, Big, Long Move,  Leader

Horgrift – Bugbear Elite Warrior
Q 4+, C 4, 47 points
Slow, Big, Long Move, Steadfast

Thrklod - Bugbear Warrior
Q 4+, C 3, 35 points
Slow, Big, Long Move

Manchuck - Bugbear Warrior
Q 4+, C 3, 35 points
Slow, Big, Long Move

Thur - Bugbear Warrior
Q 4+, C 3, 35 points
Slow, Big, Long Move

Vlur - Bugbear Warrior
Q 4+, C 3, 35 points
Slow, Big, Long Move

Old Ronrut - Bugbear Warrior
Q 4+, C 3, 35 points
Slow, Big, Long Move

Dave’s Goblins all set up within one Long of the “barn” in the center of the table. The Boy’s Bugbears could set up within one Short of any edge – but not within one Long of any of Dave’s Goblins. Three of them are carrying torches (marked with red glass bead)

The Bugbears rushed in smashing and stomping – but the Goblin’s held them off – for a spell…

Bugbears were even knocked down!

A gruesomly killed Goblin caused some of his kin to run, but they quickly rallied and continued their brave defence of their ramshackle barn-like building.

Eventually they started suffering more losses…

Finally a Bugbear broke through and set fire to the building. At that point the Goblins decided to call it a day and fled!

The Bugbears only suffered one casualty – Old Ronrut. Old Ronrut wasn’t long for this world anyway, and died of his wounds.

The Bugbears added the Vale of Horses to their territories and collected 15 gold from the Village and Wood they already owned. Not enough to replace a good old Bugbear warrior like Old Ronrut, but that seems to be a common theme to this first round of the new campaign system…

Dave’s goblins suffered even worse… Two of his warriors had been gruesomely killed on the battlefield. He’s suffered six other casualties as well – four spearmen and two archers. Luckily none of them actually died! Two suffered serious enough injuries that they will miss a game, two others will be -1Q for their next game and the other two will be fully recovered from their (relatively) minor injuries! Dave collected 15 gold for his Village and Wood.


After Dave and The Boy finished up, Patrick and I set up a game. My Halflings had discovered an old Witch’s Cabin in the woods and decided to claim it as our own. just after our arrival Nuri, Lord of the Frosted Vale, and his band of Dwarvish thugs arrived and decided the old witch should be under THEIR “protection”…


We rolled the Place of Power scenario – which we decided should be the Witch’s Cabin.


The Halfling Hollow Defence Committee
Territories: Village, Field

Randall Ferfut – Halfling Leader  – 1XP
Q 3+, C 3, 54 Points
Short Move, Leader

Baldwin the Bold – Halfling Wizard – 1XP
Q 4+, C 1, 26Points
Short Move, Magic-User

5x Halfling Spearmen – Nigel, Noddy, Francis, Terry, and Orville – 1XP each
Q 4+, C 2, @11Points
Short Move,

2x Halfling Veterans – Sandy and Grenf – 1XP each
Q 4+, C 3, @18 Points
Short Move,

3x Halfling Villagers – Hollis, Berg, Kinkle – 1XP each
Q 4+, C 1, @6 Points
Short Move, Shooter (short)

5x Halfling Archers – Corky, Narned, Finkwit, Albernak, Ronwen – 1XP each
Q 4+, C 2, @17 Points
Short Move, Shooter (Medium)

Nuri, Lord of the Frosted Vale (Patrick’s Dwarves)
Territories: Village, Wood

Nuri Frostbeard – Dwarf Commander – 1XP
Q 2+, C 3, 95 points
Leader, Fearless
(Originally he was C4 but was seriously injured in battle over a Dragon’s Egg

Burik One-eye – Elite Warrior – 1XP
Q 3+, C 4, 46 points
Short Move, Steadfast, Fearless

Ertha Peakmaiden – Elite Warrior
Q 3+, C 4, 46 points
Short Move, Steadfast, Fearless
No XP because she was a new recruit, replacing her sister Valia who died in the battle over the Dragon’s Egg

Alvin “Bootless” Goodbarrel – Halfling Theif – 1XP
Q 3+, C 1, 16 points
Short Move, Stealth, Free Disengage

Duri Frostbeard– Elite Dwarf Archer – 1XP
Q 3+, C 3, 38 points,
Shooter (Medium), Short Move, Good Shot


The Halfling Hollow Defence Committee, lead by Randall Ferfut, spies Nuri, Lord of the Frosted Vale, and his band of Dwarvish thugs crossing the creek beyond the Witch’s Cabin.

Slowly, but surely the brave Halflings advanced and advised the Dwarves this was now part of Halfling Hollow and they’d best clear off!

Duri Frostbeard stepped forward and put an arrow through poor Orvill Softoes

Due to the Greusome nature of Poor Orvil’s death, the courage of some of the Halflings wavered and they were temporarily put to flight.

(At least it wasn’t a total route like when Kane Pickledrum took an arrow in the throat at Dragon’s Pass…)

Terry Baconrind stood firm, not wanting to leave the side of his fallen comrade. Nuri Frostbeard himself charged in against him, hoping to set the rest of the Halflings to flight.

Inspired by Terry’s stand the rest of the Halflings recovered their courage and returned to the fight. Francis Breadboard was the first to come to Terry’s aid.

The rest of the Halflings swarmed in as the situation with Terry and Francis looked pretty desperate with all the Dwarves ganging up on them….

Then Ertha Peakmaiden cleaved poor Francis Breadboard and his giant shield in two…

The hideous cry and fountain of blood set many of the Halflings to flight AGAIN! Terry Baconrind himself could stand it no further and turned to flee, only to be cut down by Nuri Frostbeard.

Hoping to capitalize on the flight of the Halflings Nuri Frostbeard, Burik One-eye and the traitor Alvin “bootless” Goodbarrel, surged forward to keep them fleeing. But Ronwen  Clearbrew caught Nuri in the thigh with a well-placed (lucky) shot and caused him to stumble, at that moment Corky Oldroot fired a second shot and caught him in the chest – under his arm – and Nuri Frostbeard fell…

The Dwarves held steady, but traitor Alvin “bootless” Goodbarrel was shaken and fearing the retribution the Halflings might exact on him should the rest of his Dwarven companions fall, fled, temporarily and sought cover behind Ertha Peakmaiden. Alvin’s flight was cut short when Ertha chided, “are there no MEN among your kind…?”

Sandy and Grenf Burfoot, the two most experienced in the ways of war took this opportunity to charge Burik One-Eye – hoping their numbers might take the giant of a Dwarf down. Nigel, inspired by the brothers, joined in.

Before the Massive Dwarf could be taken down, however, the rest of the band came to his aid. Sandy was taken down by Ertha Peakmaiden, and then finished off with a quick stab from the treacherous Alvin… Burrik took a wild swing with his axe and took Nigel’s head was cut clean off.  With the loss of his brother on one side and being sprayed with Nigel’s blood from the other, Grenf lost his will to carry on and turned to flee, only to be stabbed in the back by Alvin…

This put the rest of the warband to flight again…

With all of the spear swordsmen gone, Randall Ferfut rallied the remaining archers and made one last desperate attempt to drive off the dwarves under a hail of arrows.

Alvin caught one of those arrows and was taken out of action. Then Ertha Peakmaiden was also felled by and arrow – though there may have been some dark magic at work as well…

Burik One-Eye, fearless and enraged, charged the Halfling archers on the hill and, despite being surrounded and outnumbered, cut three more Halflings down before they finally gave up and fled…

The Halflings losses were severe. Orvill Softoes, Francis Breadboard, and Nigel Withershins were all brutally slain in the battle. Sandy and Grenf Burfoot and Terry Baconrind died of their wounds later in the day. Ronwen Clearbrew’s leg was shattered and won’t be able to fight for some time. Hollis Neircreek and Corky Oldroot were also wounded in the fight, but will likely be back on their feet in short order… a paltry 15 gold was raised by the village folk… not nearly enough to equip and train up enough new villagers to replace these losses….

The traitorous Alvin Goodbarrel’s injuries proved grave, but, unfortunately not fatal…  Ertha Peakmaiden died of her wounds and Nuri Frostbeard’s injuries required expensive surgery – depleting the Dwarves coffers… The old witch better come up with some good potions, because this foul little patch of the valley was hardly worth the blood that was spilled over it otherwise…

Amanda also had a warband present Saturday night, but being the odd one out decided to have an early night – we had been out late the night before at our biweekly Savage Worlds/Realms of Cthulhu game. Perhaps her women warriors will see some action next week!

Hopefully by next week I’ll have finished up the campaign rules and we’ll forge ahead with some more of this campaign!

Saturday had been a busy day. Before these skirmish games in the evening…

I’d hosted a four and a half hour, five-player game of Warrior Knights… It was pretty awesome. The Boy and I played with Bruce (who runs the Savage Worlds/Realms of Cthulhu game on Friday nights), Bob (who plays in the Savage Worlds/Realms of Cthulhu game on Friday nights), and my friend Jasper who I haven't seen since he moved away to Edmonton a dozen years ago... despite the fact that he moved back to Saskatoon a few years ago, we just haven't had the opportunity to meet up...? Hopefully I'll see him again before another decade passes! 

Oh, and the kids and I played an ECW-DBA game on friday - if you missed that report…

Coming soon on Tim’s Miniature Wargaming Blog:

Working on some English Civil War horse and 40K Imperial Guard. Hopefully I’ll be able to post some pictures of those before the week is though. 

Sunday, November 8, 2015

The Battle of Black Adder Moor

I’ve been hurriedly painting up some of the many English Civil War figures I’ve had for some time in hopes of playing a few games with the kids while we’re reading about the later renaissance, Thirty Years War and English Civil Wars. We actually read about the English Civil War a week or so ago (when we played Cruel Necessity) and have moved on to Louis XIV and XV of France and the Friedrichs and the Rise of Prussia… I’d like to get in couple more games before we move on to the Seven Years War…

Looking at the DBA Extension for 1500 – 1900AD lists I realized I only needed one element of artillery to finish up two armies – so earlier this week I finished up an element of artillery so we could play a game.

I’m still hoping to finish up another two units of Horse so we can try out One Hour Wargames

Black Adder Moor, 6 November 1645


Royalists (played by The Boy)
1x Knight General
2x Knights
1x Artillery
4x Pike

Scots Covenanters (played by The Girl)
1x Knight General
2x Cavalry
1x Artillery
4x Pike


(Remember: click on the pictures for a bigger version)

Game set up and ready to go – I did advise both kids on the deployment of armies of this period (pike and shot and artillery in the middle – cavalry on the wings).

The kids got right into from the get-go. The Girl was constantly complaining about the common prayer book and the bishopric system and The Boy kept reminding here that treason was punishable by death and shouting "GOD SAVE THE KING!"

It soon became apparent that I should have dug the 4x4 DBA game boards out of the shed – it would have provided a bit of room to maneuver.

The Scots Covanenteers commanded by The Girl

The Royalists commanded by The Boy

Dispositions at the end of the first turn.

The Scots had to wheel a bit to maneuver their line around the bend in the river.

The Royalist artillery, positioned on the left of their line started firing – with no effect. This chose to be the smarter deployment, as The Girl deployed hers in the center of the line and it ended up never firing the whole game as it couldn’t fire as it advanced with the line and with in two turns the lines were in contact and the artillery – thankfully being recoiled due to shooting, ended up permanently behind the line doing nothing.

At the end of the second turn the lines were close enough to fire. A lot of the Royalists recoiled under the fire of the Scots leaving their line a bit broken up.

The Royalist cavalry had a bit more success – the Knight General element pushing back the Scots Cavalry.

The Royalist artillery started finding their range and drove back the Scots Knight General and Cavalry over on the other flank.

The main lines clash! Scots Cavalry on their right charging the Royalist cavalry and guns. On their left an element of Scottish Shot from their reserve brigade peels off to aid the beleaguered Scots cavalry.

As the Royalist Knights drove the Scots Cavalry further back they found themselves in the unfortunate position of being flanked by Scottish Shot. It turned out to be not so troublesome as the Knights just continued to drive the Scots cavalry back – and force the Scottish Shot to recoil as well.

Royalist Knights wreak havoc on one flank – Scots cavalry charging guns on the other. The Royalist reserve brigade maneuvering to protect the flank against the Scots cavalry 

Scots cavalry being driven even further back.

Pike from the reserve brigade were brought in to drive off the Royalist cavalry. I

The Scots cavalry was eventually driven right off the table…

I can’t remember if the Scots infantry drove the second element of Royalist Knights off the table edge or if they actually destroyed them with a lucky roll… But just as they did the Royalist Knight General turned around and would soon be menacing the Scottish flank!

Meanwhile over on the other flank The Scots general decided to ignore the royalist artillery and cavalry, that were now sitting well behind the main Royalist line, and turned to attack the exposed flank of the Royalist line.

I don’t know how many times this element of Royalist Shot drove off their attackers and survived the potential instant death from being flanked!?

Royalist Knight General attacks the pike.

The Royalist Knight General was recoiled by the Scots Pike a number of times – eventually a second element was brought in from the reserve brigade.

Finally, after the second element of Scots Cavalry turned on the Royalist flank, the royalist line started to crack under the pressure and take losses. First an element of Pike.

The a lucky roll took out an element of Royalist Shot with fire.

At this point the lines were pretty broken up and it became a wild mess (the entire area should really have been shrouded in blackpowder smoke at this point…

Once again the Royalist element of Shot on their extreme left found itself flanked by the Scottish Knight General…

…and finally they capitulated. This was the Royalists fourth element lost and thus brought about the end of the game when the turn concluded.

Of the four elements of the blue uniformed brigade on the Royalist left, only one element of Pike held on.

Over on the other flank, however, the Royalist Knight general was busy riding down Scottish infantry… but not nearly enough to turn the tide of the battle.

Dispositions at the end of the battle.

The Royalist lost one Knight, two Shot, and one Pike. The Scots lost one Cavalry and one Pike.

The kids had fun and the game played out, more or less, like a battle of the period might. The mainlines mostly pushed back and forth with little effect until the cavalry on the flanks could be brought to bear on the flank of the infantry.

This was the beginning of a very busy weekend of gaming. Friday Evening Amanda and I went out to our biweekly Savage Worlds/Realms of Cthulhu game, Saturday afternoon I hosted a five-player game of Warrior Knights and then in the evening kicked off a new A Song of Blades and Heroes campaign using a new campaign system that I’ve been working on based on Song of Deeds and Glory but with a stronger area control element to it (and possibly a map!) I’m hoping to try out the system over the next few weeks and if it works out, I’d like to use if for our annual game weekend in February.

Coming soon on Tim’s Miniature Wargaming Blog:

A Game report of the new Song of Blades and Heroes campaign... maybe a painting update with some Englsih Civil War Horse and/or 40K Imperial Guard…